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Campaign Season is a tactical turn-based strategy game developed by Broski McDave. You will take on the role of a young officer-in-training. After being accepted into the Empire's officer academy, your goal is to learn how to command troops in battle, so that you can become a commander and lead your own elite squad.

Recruit and train units, build an army, and lead troops into battle. Combat is turn-based and takes place on a grid. Like Chess, you can only move one Unit per turn, but you may choose any Unit you like. Every unit has a class which defines it's combat abilities - you will need to find how to pair these classes together for maximum effectiveness.

Some images used in game are AI generated.

Progress Update 7/27/2024:

The first section of the game consisting of your time as an officer-in-training is complete. A playable demo of this section is available for download! 

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Click download now to get access to the following files:

CampaignSeasonDemoBuild.zip 857 MB

Development log

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Campaign Season

            Campaign Season is a tactical turn-based strategy game developed by Broski McDave. Set in the dark lands Tenebria, take on the role as a commander in the general, Accipius’s army. Your job is to lead your squad into battle, conquer foreign lands, and win glory.

            Recruit and train units, build an army, and lead troops into battle.

 

Update for 12/5/2023

Most of my work has been focused on programming. So far I’ve implemented code for 4 of 14 planned warrior classes:

  • Warrior
    • Brawlers native to Tenebria who hit hard with power attacks, but are less accurate.
  • Murmillo
    • Defensive specialists that form the backbone of Accipius’s army who focus on wearing opponents out slowly with counterattacks.
  • Dual-Sword
    • Dual wielder mercenaries who can hit multiple opponents at once.
  • Amazon Archer
    • Ranged bow-users from the a band of women outcasts who can strike hard from afar.